We walked into the mine and quickly found George’s lab.
He had all sorts of incredibly cool things in there.

A cool yellow drill... I do like drills.
A floor crack detector, which is actually very useful in a mine where the vibrations from constant drilling can play havoc with the structural integrity of your lab.
And, of course, a completely automated robot with a fitted drilling arm, fully pivotable extender to position the robot in the mine, full vision for drill excavation and a robotic drill personality.
I mean, I have loads of them, but I was shocked to see that George had chosen to have his in red and orange.
Strange choice.
The only thing missing from George’s lab...
...was George.
We called out to him a few times, but he didn’t come.
The robot said that it hadn’t seen George for ages.
I sorted through some of the other cool stuff he had and found one of my own inventions.
ProjectDeck.
So we sat down on the floor and had a few games to pass the time.
ProjectDeck is what all card games should now be like. Unless you need to store snacks in your cards, in which case you should still use PreserveDeck.
ProjectDeck looks like it is going to be a normal pack of cards, but actually it projects the card images onto any surface.
It’s great for all manner of card games, as long as:
a) you have a flat surface to project them onto, and
b) the game doesn’t require any player to keep their cards secret.
That does rule out quite a few games.
But Jenny and I settled on Snap.
Which works great.
You should buy several ProjectDecks today... especially if I want to be able to afford loads of cool stuff like George has.
But not any red and orange drilling robots.
Note to self: Maybe consider making a version of ProjectDeck that works with different coloured glasses. That way it would still project the cards, but only one player could see them?